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Fisherists The Fairer Sects





Interview with Central Clancy Writer for Ubisoft Richard Dansky

 

 

Question 1: One issue I want to touch on (selfishly), right off the bat, is the issue of Splinter Cell copyright ownership. Few fans know that Ubisoft does not actually own the SC franchise and when I try to explain the situation to people, they plain out don’t believe me.

Will you please explain the Rubi/Ubi connection?

My understanding is that Splinter Cell, Sam Fisher, and the rest of the SC franchise is owned by Rubicon, which is Tom Clancy’s corporation. Ubisoft licenses it to make games, etc. but doesn’t own it. Honestly, though, I try to avoid thinking about things like that when I’m working on a game. My goal is always to write the best narrative and dialogue for the game I’m working on, and I’m more interested in how the folks on the team feel about what I’m doing than anyone else.

Question 2: Do you read the Splinter Cell novels, as well as other Clancy game/novel  crossovers? If so, how do you feel they serve the frachises overall?

I’m a pretty omnivorous reader – I actually do book reviews for a website called Greenman Review on the side – so of course I’m happy to read the Splinter Cell novels. Anything that helps me do my job better, I want to get my hands on and read and digest. As for what they do for the franchise, I think they do good things for it. They wave the flag for Splinter Cell and the other games in places like airports and bookstores where folks who aren’t necessarily hardcore gamers are going to see them, and they provide the opportunities to tell stories set in that world that might not be game stories, but which are still pretty damn cool. If a world is strong enough to support good and interesting game stories – and Splinter Cell and Ghost Recon and Rainbow certainly have – then it’s strong enough to support good and interesting stories in other media as well.

Question 3: What was your opinion when it was announced that there was supposed to be a Splinter Cell film? Do you feel the series would have translated well to film? Which actor(s) do you feel would have made a good Sam/Lambert/Grim?

I’ve always thought that there are some very cool, cinematic elements to Splinter Cell that would translate very well to film, so I was intrigued when they started talking about a SC movie. I think the key to doing it well would be to keep the focus on the tension leading up to the action, as opposed to trying to make Sam Fisher just another action hero. There are a lot of movie characters who can carry a gun and blow things up. There are very few who can do the unique things that Sam can, and that’s worth protecting, I think.

As for whom I’d cast…that’s a tough one. Let’s go against the grain and suggest Richard Roundtree for Lambert. I thought he did a great job in Heroes. Maybe Charlize Theron for Grim, and how about Elias Koteas for Sam? I think he could do a great job of capturing Sam’s intensity.

Question 4: It has been announced that the overall game play style of Splinter Cell is about to be seriously overhauled. How do you feel this will change an already ground breaking franchise?

As a game developer and as a gamer, my feeling has always been “if you can make something better, you go for it.” Splinter Cell is, as you say, a ground-breaking franchise, so it’s within the franchise tradition to keep trying new and different gameplay elements. If you don’t innovate, sooner or later other games are going to pass you by, so it’s always worthwhile to keep looking for new ways to develop on what’s been there before. That doesn’t mean throwing the baby out with the bathwater, but it does mean that it’s a good thing to be willing to take chances and to try to take that next step.

Question 5: A lot of PC gamers have communicated to me that they feel PC gaming has taken a backseat to console gaming, in not just Ubi titles, but with a lot of developers. As a developer, and a PC gamer, do you feel this is an issue?

I don’t think any platform that has World of Warcraft on it is in danger of being put entirely in the backseat of game development, but that’s just me being contrary. I think for the last few years, the emphasis may have been on the new consoles, in large part because the capabilities of the consoles has just been going through the roof. It makes sense to figure out what they can do, and once you know that, it makes sense to go ahead and do it. The end result is great games for consoles, and maybe a little less for PC. But now that everyone’s sort of warmed up on consoles, I’m hopeful there’ll be a little bit more of a swing back to exploring the limits of new PC technology, with Vista and more powerful desktop systems.

Question 6: As the Central Clancy Writer what is your opinion on the new Clancy title, Tom Clancy’s EndWar?

Knowing some of the guys working on it – Michael de Plater and John Gonzalez – I’ve got absolute faith that it’s going to be a seriously cool game. All of the previous Clancy titles have focused on small units – the Ghosts, Rainbow, a single Splinter Cell – so turning that around and really doing a large-scale conflict is a great idea. It’s hitting the other end of the Clancy spectrum, as it were, the sort of thing that we saw in books like Red Storm Rising, and I’m looking forward to getting my mitts on it so I can play it. Hey guys, send me a build? Pretty please?

Question 7: The Tom Clancy series has done a lot of groundbreaking with some of it’s series. Splinter Cell defined and redefined stealth, EndWar is stepping out making a great console geared RTS, what else is coming down the road for the Clancy franchise?

Well, I can tell you in absolute serious that despite my best efforts to lobby for it, I don’t think you’ll be seeing the Ding Chavez Cart Racer game that one of the guys in the design department at Red Storm (the inimitable Gary Stelmack, for the record) proposed. Beyond that, it’s one of those things I’m Not Allowed To Talk About. I can say that there are a lot of very talented people working on Clancy projects, and they’re always looking for what makes the next game even cooler than the last one. But details, well, as Sam knows, you need to maintain operational security.

Question 8: Do you have any upcoming projects that we need to keep our eyes open for?

Game-wise, I can’t talk about everything that I’m working on – but I did work on Blazing Angels: Secret Missions of World War II and do a little work on Haze. I’ve also got a novel coming out in January. It’s a ghost story – very different from what I do on the Clancy games, but a lot of fun – called Firefly Rain. Beyond that, I’m just going to keep writing. I’m very lucky to be in a position where folks are interested in reading – or playing – what I have to say, and I’m going to keep writing as much as I can for as long as I can.